Welcome to the community where modding your favorite game can be possible, and supported by a nice and warm community. Here you will find resources which will help you to develop your projects faster. Additionally you can show your projects and share with a growing community, even be part of the Blizzard Modding Network, which aims to gather all the projects and clans around this game.
I wish to send you a huge wishes and expecting that your projects in the upcoming 2017 will be successful. I hope the best to happen in your life for all of you.
This year in Warcraft III has been a little bit odd, more or less good for us. Appearing a new patch (2 times) in this year is proving that Blizzard Entertainment is thinking in the WC3 community and it has been a great push to continue or advance in new map projects. The big change in the possibility to play larger maps in file size (~128MB) opens possibilities to new ideas.
But the latest patch (1.27b) put us into a new challenge in terms of advanced modding using JNGP, because now the update comes with new features in the editor, something not seen since a long time. I'm working in overcoming this, with the risk of changing the way JNGP always has worked on. It's probably we have to lose some features (USMWE) temporally in order to adapt it into the new conditions offered in the game.
I'll do a last update of JNGP in order to make it functional with the latest patch, but a harder work is being done in order to adapt the current techniques into a more efficient and flexible tool than JNGP itself. Please just stay tuned.
1.0.0 - 01 May 2014 • Game: - Replay saving has been enabled. - Added a checkpoint system to multiplayer games. - Added a quick guide to the multiplayer menu. - Text tags can no longer display during level initialization. - Fixed a minor issue with the tile reset function. - A lot of static text fields has been prepared for eventual localization. - Checkpoint items will no longer be created in multiplayer games. - Player teleport cooldown duration has been increased to 20 seconds. • New Challenge Maps: - The Cellar (Easy) - Detour (Easy) - Lift-off (Medium) - Classic Four (Hard) - No Time To Explain! (Insane) • Editor: - Empty (null) items are now selectable from the item list. - Worked some more on the documentation. - Fixed an issue where deleting a level could result in several duplicated and empty levels. - Interface has been further improved. • JetScript: - Fixed an issue with missiles only colliding with player 1. - Added a player spawned event for multiplayer games. • New functions: - voidMissileSetCollisionIgnorePlayer(object missile, object player, bool ignore) - boolGameIsMultiplayer() - voidModelDisplay(object model, bool display) • New Items: - Turret - Grass Patch (Decoration) - Grass Patch (Background) - Grass Surface End (Left) - Grass Surface End (Right) - Grass Surface End (Both) - Ventilation (Horizontal) - Ventilation (Vertical) - Iron Panel (Dark) - Iron Bars (Background) - Stone Wall - Stone Wall Surface - Stone Wall Background - Stone Wall Window - Stone Wall Top - Stone Wall Archway (Top Right) - Stone Wall Archway (Top Left) - Stone Wall Archway (Right) - Stone Wall Archway (Left) - Stone Wall Archway (Top) - Stone Wall Right - Stone Wall Left - Stone Wall Door Right - Stone Wall Door Left - Stone Wall Door Up - Level Exit (Stone Wall) - Stone Pillar - Trigger Initializer
0.9.0 - 03 March 2014 • Game: - Added multiplayer co-op mode. - Added multiplayer achievements. - Updated game code to support multiple players at once. - Snow now reduces the player's movement speed and reduces fall damage as originally intended. - Increased jump height slightly. - Fixed an issue where the player would spawn at a checkpoint when restarting from the scorescreen. - Fixed an issue where the player could retain the properties of the last tile of the previous level. - Improved the texttags displayed from items. - Built-in levels using JetScript has been updated to use the updated player functions. - Touched up old assets. - Heavily optimized entity code. - General code optimization/maintenance. • New Challenge Maps: - CGSOURCE (Easy) - Rock Avalanche (Medium) - Utter Insanity (Insane) • Editor: - Improved level compression algorithm. Custom levels will now be MUCH smaller in filesize. - Level loading and saving is now faster. - Undoing tile changes is now faster. - Implemented a multiplayer emulation option in test games. - Interface updates. • JetScript: - A lot of functions have been changed to support multiple players. • New Functions: - objectEventPlayer() - objectPlayer(int index) - intPlayerGetIndex(object player) - boolPlayerIsPlaying(object player) - constintMaxPlayers() - voidPlayerSetJetpackVelocity(fixed velocity) - fixedPlayerGetJetpackVelocity() - voidPlayerResetJetpackVelocity() - voidPlayerSetMaxJetpackVelocity(fixed velocity) - fixedPlayerGetMaxJetpackVelocity() - voidPlayerResetMaxJetpackVelocity() - voidPlayerSetJetpackFuelConsumption(fixed amount) - fixedPlayerGetJetpackFuelConsumption() - voidPlayerResetJetpackFuelConsumption() • New Items: - Red Bricks (Surface) - Dark Stone (Surface) - Emitter Pad (Left) - Emitter Pad (Right) - Emitter Pad (Up) - Emitter Pad (Down) - Emitter Pads (Horizontal) - Emitter Pads (Vertical) - Boulder
0.8.0 - 08 February 2014 • Game: - Further reduced drowning sequence duration. - Fixed an issue with the Invisible Teleporter teleporting dead players. - Fixed an issue with swapped tiles loading wrong items across levels. - Fixed an issue with the Invincibility item not loading its textures. - Fixed an issue where the player could drown after being killed above water. - Optimized tile-related code. - Added more sound effects. - Added more music. - Normalized music volumes. • New challenge maps: - JetCraft (Easy) - Welcome to the Dungeon (Easy) - HeatCraft (Medium) - Forward! (Medium) - Thread the Needle (Insane) - Volcanic Activities (Insane) • Editor: - Iterated on the editor help dialog. - Added painting functionality to the middle mouse button. - Added a new background model. • New Items: - Force Barrier Red Horizontal - Force Barrier Red Vertical - Force Barrier Green Horizontal - Force Barrier Green Vertical - Force Barrier Blue Horizontal - Force Barrier Blue Vertical - Dark Stone - Dark Stone (Ice) - Dark Stone (Snow) - Red Bricks - Red Bricks (Ice) - Red Bricks (Snow)