Welcome to the community where modding your favorite game can be possible, and supported by a nice and warm community. Here you will find resources which will help you to develop your projects faster. Additionally you can show your projects and share with a growing community, even be part of the Blizzard Modding Network, which aims to gather all the projects and clans around this game.
I wish to send you a huge wishes and expecting that your projects in the upcoming 2017 will be successful. I hope the best to happen in your life for all of you.
This year in Warcraft III has been a little bit odd, more or less good for us. Appearing a new patch (2 times) in this year is proving that Blizzard Entertainment is thinking in the WC3 community and it has been a great push to continue or advance in new map projects. The big change in the possibility to play larger maps in file size (~128MB) opens possibilities to new ideas.
But the latest patch (1.27b) put us into a new challenge in terms of advanced modding using JNGP, because now the update comes with new features in the editor, something not seen since a long time. I'm working in overcoming this, with the risk of changing the way JNGP always has worked on. It's probably we have to lose some features (USMWE) temporally in order to adapt it into the new conditions offered in the game.
I'll do a last update of JNGP in order to make it functional with the latest patch, but a harder work is being done in order to adapt the current techniques into a more efficient and flexible tool than JNGP itself. Please just stay tuned.
JetCraft 1.2.3 patch notes: • Game: - Fixed an issue with multiplayer achievement models rendering outside frame. - Added mouse wheel support to the multiplayer achievements menu. - Minor bug fixes. • New Challenge Maps: - Fort Volcano (Easy) - Frozen (Medium) • Editor: - Fixed an issue with the item search label being cut off. - Fixed an issue where connect mode could be engaged without any tiles selected. - Fixed an issue where the entity UI wasn't updated when shift-offsetting a single tile. - Fixed an issue where the entity data wasn't reset when shift-offsetting tiles. - Fixed an issue with entity model facing resetting when shift-offsetting tiles with entities. - Exposed -loadinternal#, -loadtutorial and -loadcredits commands to load internal levels in the editor. • JetScript: - Added a new event: Player Collects Item. • New functions: - object ItemFromName(string name) - void ActivateAllTilesWithItem(object player, object item) - bool GameIsTestMap()
Primarily a maintenance patch to fix up most of the issues introduced with Legacy of the Void and later updates. This new version can only be obtained via the launcher for the time being.
JetCraft 1.2.2 patch notes: • Game: - Fixed an issue with texttags not displaying. - Fixed an issue with the scorescreen progress bar texture not rendering correctly. - Added mouse wheel support to the challenges interface, script editor and editor item list. - StarCraft 2 error messages are now hidden. - Added new music. • Editor: - The unit highlight cursor is no longer displayed when hovering over the editor grid. - The editbox in the script editor will now automatically gain focus when a new line is selected. - Fixed an issue where white squares would appear when scrolling the item list. - Centered the parenting button labels.
1.0.0 - 01 May 2014 • Game: - Replay saving has been enabled. - Added a checkpoint system to multiplayer games. - Added a quick guide to the multiplayer menu. - Text tags can no longer display during level initialization. - Fixed a minor issue with the tile reset function. - A lot of static text fields has been prepared for eventual localization. - Checkpoint items will no longer be created in multiplayer games. - Player teleport cooldown duration has been increased to 20 seconds. • New Challenge Maps: - The Cellar (Easy) - Detour (Easy) - Lift-off (Medium) - Classic Four (Hard) - No Time To Explain! (Insane) • Editor: - Empty (null) items are now selectable from the item list. - Worked some more on the documentation. - Fixed an issue where deleting a level could result in several duplicated and empty levels. - Interface has been further improved. • JetScript: - Fixed an issue with missiles only colliding with player 1. - Added a player spawned event for multiplayer games. • New functions: - voidMissileSetCollisionIgnorePlayer(object missile, object player, bool ignore) - boolGameIsMultiplayer() - voidModelDisplay(object model, bool display) • New Items: - Turret - Grass Patch (Decoration) - Grass Patch (Background) - Grass Surface End (Left) - Grass Surface End (Right) - Grass Surface End (Both) - Ventilation (Horizontal) - Ventilation (Vertical) - Iron Panel (Dark) - Iron Bars (Background) - Stone Wall - Stone Wall Surface - Stone Wall Background - Stone Wall Window - Stone Wall Top - Stone Wall Archway (Top Right) - Stone Wall Archway (Top Left) - Stone Wall Archway (Right) - Stone Wall Archway (Left) - Stone Wall Archway (Top) - Stone Wall Right - Stone Wall Left - Stone Wall Door Right - Stone Wall Door Left - Stone Wall Door Up - Level Exit (Stone Wall) - Stone Pillar - Trigger Initializer