Welcome to the community where modding your favorite game can be possible, and supported by a nice and warm community. Here you will find resources which will help you to develop your projects faster. Additionally you can show your projects and share with a growing community, even be part of the Blizzard Modding Network, which aims to gather all the projects and clans around this game.
JNGP 2.0.9 is live!!!! Fellow WC3 modders & mappers:
It's an honor to announce the release of the new version of JNGP: 2.0.9. With this new pack, I've added the most recent mods for WE and other features that will help you in the mapping process.
Among the main features added in this version, we can find the new WC3 patcher, which allows to set your WC3 installation in any version different from 1.27, this is needed to allow multiplayer emulation to work properly.
Some tools has been updated to the latest version:
Today is the day when it arrives the new expansion of Starcraft II. So let's start in the new plot and new features in units and gameplay. In order to update the game, you must have a very good internet connection due the game downloads the humble 6GB in information. WTF!!!!
If you haven't bought the expansion, just take the opportunity now. It's costing 39.99 only!!!
1.0.0 - 01 May 2014 • Game: - Replay saving has been enabled. - Added a checkpoint system to multiplayer games. - Added a quick guide to the multiplayer menu. - Text tags can no longer display during level initialization. - Fixed a minor issue with the tile reset function. - A lot of static text fields has been prepared for eventual localization. - Checkpoint items will no longer be created in multiplayer games. - Player teleport cooldown duration has been increased to 20 seconds. • New Challenge Maps: - The Cellar (Easy) - Detour (Easy) - Lift-off (Medium) - Classic Four (Hard) - No Time To Explain! (Insane) • Editor: - Empty (null) items are now selectable from the item list. - Worked some more on the documentation. - Fixed an issue where deleting a level could result in several duplicated and empty levels. - Interface has been further improved. • JetScript: - Fixed an issue with missiles only colliding with player 1. - Added a player spawned event for multiplayer games. • New functions: - voidMissileSetCollisionIgnorePlayer(object missile, object player, bool ignore) - boolGameIsMultiplayer() - voidModelDisplay(object model, bool display) • New Items: - Turret - Grass Patch (Decoration) - Grass Patch (Background) - Grass Surface End (Left) - Grass Surface End (Right) - Grass Surface End (Both) - Ventilation (Horizontal) - Ventilation (Vertical) - Iron Panel (Dark) - Iron Bars (Background) - Stone Wall - Stone Wall Surface - Stone Wall Background - Stone Wall Window - Stone Wall Top - Stone Wall Archway (Top Right) - Stone Wall Archway (Top Left) - Stone Wall Archway (Right) - Stone Wall Archway (Left) - Stone Wall Archway (Top) - Stone Wall Right - Stone Wall Left - Stone Wall Door Right - Stone Wall Door Left - Stone Wall Door Up - Level Exit (Stone Wall) - Stone Pillar - Trigger Initializer
0.9.0 - 03 March 2014 • Game: - Added multiplayer co-op mode. - Added multiplayer achievements. - Updated game code to support multiple players at once. - Snow now reduces the player's movement speed and reduces fall damage as originally intended. - Increased jump height slightly. - Fixed an issue where the player would spawn at a checkpoint when restarting from the scorescreen. - Fixed an issue where the player could retain the properties of the last tile of the previous level. - Improved the texttags displayed from items. - Built-in levels using JetScript has been updated to use the updated player functions. - Touched up old assets. - Heavily optimized entity code. - General code optimization/maintenance. • New Challenge Maps: - CGSOURCE (Easy) - Rock Avalanche (Medium) - Utter Insanity (Insane) • Editor: - Improved level compression algorithm. Custom levels will now be MUCH smaller in filesize. - Level loading and saving is now faster. - Undoing tile changes is now faster. - Implemented a multiplayer emulation option in test games. - Interface updates. • JetScript: - A lot of functions have been changed to support multiple players. • New Functions: - objectEventPlayer() - objectPlayer(int index) - intPlayerGetIndex(object player) - boolPlayerIsPlaying(object player) - constintMaxPlayers() - voidPlayerSetJetpackVelocity(fixed velocity) - fixedPlayerGetJetpackVelocity() - voidPlayerResetJetpackVelocity() - voidPlayerSetMaxJetpackVelocity(fixed velocity) - fixedPlayerGetMaxJetpackVelocity() - voidPlayerResetMaxJetpackVelocity() - voidPlayerSetJetpackFuelConsumption(fixed amount) - fixedPlayerGetJetpackFuelConsumption() - voidPlayerResetJetpackFuelConsumption() • New Items: - Red Bricks (Surface) - Dark Stone (Surface) - Emitter Pad (Left) - Emitter Pad (Right) - Emitter Pad (Up) - Emitter Pad (Down) - Emitter Pads (Horizontal) - Emitter Pads (Vertical) - Boulder