Author Topic: Jetcraft 1.0.0  (Read 7959 times)

November 24, 2014, 08:15:56 AM

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1.0.0 - 01 May 2014
• Game:
    - Replay saving has been enabled.
    - Added a checkpoint system to multiplayer games.
    - Added a quick guide to the multiplayer menu.
    - Text tags can no longer display during level initialization.
    - Fixed a minor issue with the tile reset function.
    - A lot of static text fields has been prepared for eventual localization.
    - Checkpoint items will no longer be created in multiplayer games.
    - Player teleport cooldown duration has been increased to 20 seconds.
    • New Challenge Maps:
        - The Cellar (Easy)
        - Detour (Easy)
        - Lift-off (Medium)
        - Classic Four (Hard)
        - No Time To Explain! (Insane)
• Editor:
    - Empty (null) items are now selectable from the item list.
    - Worked some more on the documentation.
    - Fixed an issue where deleting a level could result in several duplicated and empty levels.
    - Interface has been further improved.
    • JetScript:
        - Fixed an issue with missiles only colliding with player 1.
        - Added a player spawned event for multiplayer games.
        • New functions:
            - void MissileSetCollisionIgnorePlayer(object missile, object player, bool ignore)
            - bool GameIsMultiplayer()
            - void ModelDisplay(object model, bool display)
• New Items:
    - Turret
    - Grass Patch (Decoration)
    - Grass Patch (Background)
    - Grass Surface End (Left)
    - Grass Surface End (Right)
    - Grass Surface End (Both)
    - Ventilation (Horizontal)
    - Ventilation (Vertical)
    - Iron Panel (Dark)
    - Iron Bars (Background)
    - Stone Wall
    - Stone Wall Surface
    - Stone Wall Background
    - Stone Wall Window
    - Stone Wall Top
    - Stone Wall Archway (Top Right)
    - Stone Wall Archway (Top Left)
    - Stone Wall Archway (Right)
    - Stone Wall Archway (Left)
    - Stone Wall Archway (Top)
    - Stone Wall Right
    - Stone Wall Left
    - Stone Wall Door Right
    - Stone Wall Door Left
    - Stone Wall Door Up
    - Level Exit (Stone Wall)
    - Stone Pillar
    - Trigger Initializer

 

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